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Some Useful Suggestions For MapleStory Kanna Class

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MessagePosté le: Lun 1 Oct - 06:12 (2018)    Sujet du message: Some Useful Suggestions For MapleStory Kanna Class Répondre en citant

Hey guys, welcome back to MMOak, the best website for MapleStory 2 mesos, news and guides. How do you really feel with Kanna skill balance changes? Is these changes fair and acceptable? How do you enjoy Kanna in game? Can you use a Kanna after these equilibrium changes? I Only Want to share some of my ideas about Kanna ability:MS2 Mesos

From its concept Kanna is meant to be a bossing mage. Which offered some help by means of its obstacles to boss fights, sakura's falling healing and its own two binds. However time has past, the match has developed and Kanna still feels somewhat out of a char stuck previously. Its scaling became strong from Haku's Blessinig.

Sakurás Falling is a skill that may cure the party upon hitting against the boss. In circumstances where you require recovery the boss is often not not enough to use in supervisors or to cure its damage reflect. Downsides of Sakura Falling currently is its own high mana cost, high delay upon using ability and very modest hitbox for your party to make use of this heal.Suggested change: Lower cooldown, be in a position to heal while not needing to hit a boss/mob and reduced delay and mana cost. A little more from the type of Raven Storm (Demon Slayer).

This skill became quickly obsolete, with the introduction of attacks from directors only doing % HP strikes or harm. Kanna has no protection against attacks, where many different classes have either% HP protection skills or skills giving iframes, which makes you able to ignore damage for a short while. I feel this skill can florish, by making this HP!

In the early days of Kanna, two bind abilities where convenient and you were able to stack them up giving additional bind duration. With the launch of 5th job you cannot pile binds and a bind ability has been introduced as common skill from a node. Another issue with this ability is that when it was throw by you, you cannot go for about 3s making you vunerable for attacks, often at Magnus one of its meteors hit you and you also departure. So there are just two options for this ability, keep it as it is and add an effect into the ability. Another option is repleacing this skill completely.

Orochi is a mobbing skill that is usefull but its throw length is quite long making its possible to mob together and tank the damage you get and making its impossible to work with in a boss fight. Cause using this ability makes you so vunerable for attacks, adding an iframe for this assault or diminishing its cast delay would be very helpfull.Ether Pulse is Kannas teleport skill. Space and its range and making you teleport to the platform are fine, however it has an extensive delay upon casting, which makes you slow and at times. Lowering its cast delay is suggested and/or adding new mobility abilities to make Kanna prevent attacks, since its class.

Lets talk about Kannas most important buff Haku's Blessing. Like Color trigger Haku is currently casting most of your fans from origin Kanna is a class with hardly any fans. As a lot of you have noticed, no matter how Haku's Blessing alter the ability will be a impact that is too big for the party and therre will be someoone complaining. Also there's absolutely no requirement to discuss Kanna's 80% position and IED effect together with the party Official MapleStory 2 Wiki. This skill was in its left and the a self enthusiast there. In case you have more then 1 Kanna in your celebration, Haku's Blessing will override each other and you end up with the buff of both. You are granted by something cancelling Haku isn't a option as you wannna make and unwanted use of the fans Haku.

We want these abilities to be adjusted so that we can use a Kanna skill that is balanced and more competitive in MapleStory, instead of seeing a Kanna class, which will be a players' course in game.

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MessagePosté le: Lun 1 Oct - 06:12 (2018)    Sujet du message: Publicité

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